I recently pestered my friend Noah Raford to summarize his understanding of Cynefin and complexity in a single page document. Noah called it the Strategic Complexity Framework.
I, being still a bit dyslexic, can never keep the “simple, complicated, complex, chaotic” thing from Dave Snowdon‘s Cynefin framework straight in my head. And I think about complexity as having three domains (but that’s another story.)
So I’ve taken advantage of open licensing to produce a version of Noah’s Strategic Complexity Framework, called the Strategic Complexity Framework… for Dummies.
A translation guide:
Simple (= Simple): put stuff in boxes.
Hard (= Complicated): build a rocket ship.
Fickle (= Complex): weather, economy, farming.
Borked (= Chaotic): war zones, collapses, volcanos.
There’s a ton of great work out there on the background to all of these models, but I have conveniently filed knobs off. Simple!

3 Comments
Shouldn’t that be
Hard (= Complicated): build a rocket ship.
?
Yes, thank you, fixed!
I have no idea if I’m likely to get a response when I cam so late to the table, but; Vinay, the calculation I’m used to for the 10,000 hours, coming from historical analysis of craft guild systems that generate true master craftsmen, is 7 years. My guess is that you came up with 5 because you operate in a paradigm that is extremely productive on a day by day basis, more so than the apprenticeship system.
To what extent is this also reflecting improvements in extelligence technology, making acquisition much easier?
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